WebFiveM is built for creativity. Create your own server and make your dreams come true. Our multiplayer modification framework provides a vast set of tools to personalize the gameplay experience of your server. Using our advanced and unique features, you can make anything you wish: roleplay, drifting, racing, deathmatch, or something completely ... WebJun 9, 2024 · You should try +180 on the other object. slight pseudocode: local objectOneHeading = GetEntityHeading (object1) SetEntityHeading (object2, objectOneHeading + 180.0) no idea what happens if the value is 0 < heading > 360. 1 Like. 123LladdCae June 24, 2024, 3:51pm #7. Doing it on both seemed to work, just about.
GitHub - ryans1230/HeliCam: An advanced aerial support camera for FiveM ...
WebFeb 22, 2024 · Okok Talk to NPC [How it works] Informations: The camera is automatically positioned and rotated according to the NPC’s position and rotation (basically you just need to set the NPC’s coordinate and heading);You can set up to 6 options/actions (it is possible and easy to add more if you want, just send me a message);The okokTextUI script can … WebJan 7, 2024 · SetEntityHeading (ped1, ped2) then ped 1 gonna heading to ped2. Havoc May 12, 2024, 9:19am #4. There isn’t a native for that, you would have to write your own function…. It’d look something like. function setEntityHeadingFromEntity ( ent1, ent2 ) local heading = GetEntityHeading (ent1) SetEntityHeading ( ent2, heading ) end. rcos theta 7
FIveM Smart Car System (Self-Drive, Reverse Camera and Sensor ... - YouTube
WebSep 6, 2024 · I think the only way around that is to create a camera matching the gameplay camera coords and rotation and set it to your desired rotation angles, attach it to the player, and set it as active. Something like this would tilt the camera 30 degrees on the y axis. local gameCamRot = GetGameplayCamRot (0) local cam = CreateCamWithParams … WebJul 15, 2024 · Custom markers. Set custom marks on the map while using the camera for whatever you need. This also get sent to everyone in the vehicle. Camera position. On … WebJul 3, 2015 · Then with the direction you can calculate a position in the camera's direction at a range of your choice... float distanceDesired;Vector3 cameraPosition, cameraDirection; Vector3 cameraLookingAtPosition = cameraPosition + cameraDirection * distanceDesired;//look at scripthookdotnet source to see how to perform these … rcot 2014